Human Expenditure Program Game* is a short, unsettling indie title that turns virtual-care mechanics into a moral pressure test, forcing players to choose money or mercy.
It's a short, unsettling indie clicker that makes players manage a man.
I jumped into this game with low expectations.
What hit me first was how quietly cruel it felt.
The mechanics look simple, but the moral weight grows fast.
Item | Details |
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Developer | SHROOMYCHRIST (itch.io page). |
Prequel | BLOODMONEY! โ the first clicker in the series. |
Genre / Tags | Visual novel, psychological horror, virtual pet hybrid. |
Length | Roughly a half-hour average session. |
Notable features | Two main endings, five minigames, voice acting. |
Harvey stands for anyone treated as expendable by a system. The program frames surveillance, control, and the cost of small harms. That thematic weight is the real point, not flashy mechanics.
Strengths | Weaknesses |
---|---|
Innovative moral premise and tight design. | Short length may leave players wanting more. |
Strong voice acting and a creepy atmosphere. | Limited mechanical variety beyond the core loop. |
High replay value from branching outcomes. | Some minigame bugs reported by players. |
A: Yes, the content is unsettling and has painful scenes.
A: No โ expect around thirty minutes per session on average.
A: Yes, the memory system keeps your earlier choices relevant.